[ Update ] 3DJS r27 + Docs r27
3DJS » Devlog
Hello! Thanks for your awesome support, here are the changes and addition coming with this release:
- added offset variables to [ 3DJS_obj ] ( example included )
- added checkbox to [ 3DJS_obj ] to let you have double sided faces on tha model
- You can now set the model opacity by directly setting the [ 3DJS_obj ] "opacity" property as you would with a sprite
- You can now set the model visible/invisible by directly setting the [ 3DJS_obj ] "is visible" property as you would with a sprite
- fixed all scaling issues with all kind of fullscreen modes and quality level
- added transparent template to the [ 3DJS_face ] object
- function SetMesh now has a parameter to let you chose if setting a mesh from current frame or start of the animation
I hope you enjoy this product as much as I am enjoying making it, if you want to support me even more please consider following me on my social to keep yourself updated!
- mitsuhashish
patreon: patreon.com/mitsustudios
twitter: twitter.com/MitsuStudios
facebook: fb.com/mitsustudios
instagram: instagram.com/mitsustudios
Files
3DJS Runtime Extension r27.c3p 224 kB
Feb 27, 2020
3DJS documentation r27.pdf 413 kB
Feb 27, 2020
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3DJS
3D runtime mod for Construct 3!
Status | Released |
Category | Tool |
Author | mitsuhashish |
Tags | 3D, Construct 2, construct-3, fantasy-console, Game engine, GameMaker, Low-poly, mod, Retro, tool |
More posts
- Documentation for 3DJS r24 is out!Feb 24, 2020
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