What is 3DJS ?

It's a runtime extension coming handy in template format ( .c3p ), easy to setup and easy to use! All you need is your standard 2d game logic and a couples of variables setup for your sprites to achieve this beautiful 3D aesthetic. It is also comparable to the Sega Saturn type of 3D, sharing almost all the pros coming with it but just only a few of the cons!

Why should i use it?


Have you ever wanted to add some 3D elements to your construct 3 game?
Now you can! I started this project for myself but quickly found out that the possibilities with it were too big not to share this amazing extension with everyone! It is best suitable for 2d sidescrollers platform games, top down games, and doom like games

Are there big limitations?

There are few limitations indeed, but it's all made pretty easy to work around them with some minor precautions, after all this is still construct, so don't expect unity/unreal level of 3D! Due to the nature of construct 3 it's only possible to have quad based models, but with some clever trickery this won't be an issue as shown in the example above, it's also not possible to have interpolating quads which is easily avoidable by not having complex models overlapping eachother. Currently only support classic script mode.

Do I need to know js? 

No, you don't need to know javascript at all! 3DJS is designed to be extremely user friendly and with a work pipeline as close as possible to how you would make a normal 2d game; All you need are some classic events and a few built in functions already provided in the .c3p example project, it's really just a matter of making your classic 2d logic and adding some 3d visuals on top, for more infos check out the free documentation available for everyone below!

Follow me on socials!

twitter: twitter.com/mitsuhashish
facebook: fb.com/mitsuhashish
patreon: patreon.com/mitsuhashish
discord: 
discord.gg/TrwmVnc

Support: discord.gg/TrwmVnc

The support board has been moved to my discord, feel free to join to get in touch with me personally!


>>> REQUIRES FUNKY QUAD Z PLUGIN <<<


>>> REQUIRES CLASSIC SCRIPT MODE (C3 R240 OR PRIOR) <<<

Updated 9 hours ago
StatusReleased
CategoryTool
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authormitsuhashish
Made withConstruct
Tags3D, Construct 2, construct-3, fantasy-console, Game engine, GameMaker, Low-poly, mod, Retro, tool
LinksTwitter, Patreon, Facebook

Purchase

Buy Now10.00€ EUR or more

In order to download this C3 Extension you must purchase it at or above the minimum price of 10.00€ EUR. You will get access to the following files:

3DJS Runtime Extension r27.c3p 224 kB
3DJS documentation r27.pdf 413 kB
3DJS Runtime Extension r30.c3p 2 MB
Terms_and_Conditions_3DJS.txt 1 kB

Download demo

Download
3DJS documentation r30.pdf 425 kB

Development log

Comments

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hey i cant access funkyquadz, it says i need a passwor

Hey, I’m not sure about that, please contact the author on discord at Mikal#1464

what does this add that FunkyQuadZ can't do?

basically an easy way to implement & manage 3d primitives shapes based on quads in addition to single fqz

(1 edit)

Hi, i am interested to load a 3D model. Eg a Cube with 6 sided texture.

And i want to use Construct3 to swap the texture sprite of  the 3D model.

Eg: A lava cube texture, swap to a Ice cube texture using coding without loading another 3d model.

Is that possible?

Sure, the cube is already provided as a primitive so that shouldn’t be an issue, just load the texture as spriteframes